Outside that same cantina, there's a Rodian named Lurze Kesh who offers you the Unfinished Business side quest. When you feel like taking it up, or whenever you're on Manaan, speak to Hulas, a Rodian in East Central Ahto. At any rate, once the ritual is complete, you'll enter the Temple, along with Jolee and Juhani, but not before a rather disturbing freakish cutscene involving Malak and one of his subordinates. Anyway, the first battle pits you against three fighters from the Black Vulkars Gang. After you've killed, converted, or defeated your enemies, friends, or loved ones, head through the door to the south to reach the Star Forge's droid factory. That wasn't so bad, now was it? If you do play a Light side character, you'll want to let Jolee be your quasi-Dark Jedi for the duration of the game; since he's relatively neutral on the Force alignment scale, he can use the powers of either side without penalty, and since he's a Jedi consular, he'll have a deeper well of Force points than any other of your party members. The droid will open the door to the locker room so you can retrieve your things. Unfortunately, they're no longer sold, so you'll have to take on a task before the protocol officer there grants you one. Once you grab the datapad from the Dark Jedi Master, and (hopefully) free Sasha, return to Shaelas and break the news. These points are simple additions to an attribute; you can raise a score of 18 to 19 just as easily as you can go from 10 to 11. Every time you leveled-up from then, you'd gain two points of vitality. It's guarded by a computer holosimulation, set up by Malak and Revan to protect the Star Map from anyone but themselves. Proceed throughout the Shadowlands, taking down katarns as you come across them. Formatting may be lacking as a result. Heal up your party before entering the hangar, and make sure you don't have any areas of the estate that you still want to explore. Affect mind, especially at its second rank, will almost always succeed, but even it has its limits, and if your subject is asked to do something that it would normally find repulsive or endangering, then you're likely to fail in your attempt. Surik got the credentials, for which Opo graciously gave. Return to Opo and pay him the credits to get his credentials. It's best to focus on settling the conflict with your lightsaber. Once you've disposed of Juhani, however you choose to do so, return to the Jedi Council and speak to Zhar. You'll have Freyyr (or Chuundar) and Zaalbar fighting alongside your party, though you won't be able to control Zaalbar, while Chuundar has four Wookiee guards and a couple of Czerka goons by his side. Kotor 2 Czerka Mainframe Download Th Incriminating During your convrsation, youll convinc him to Iet you download th incriminating data yu need while h goes postal n the Czerka gurds. This defensive problem will curtail Zaalbar's usefulness in the late game, where enemies have high attack bonuses and deal more damage. Once inside, you'll be able to choose to slaughter everyone, if you accepted The One's quest. 2) Delete the file "global.jrl". Given the nature of KOTOR, though, most of a Jedi sentinel's negotiations will be of the aggressive variety, but not to worry; Sentinels are quite adept at handling themselves in combat. The Star Wars saga has seen incarnations in a remarkably broad number of gaming genres: even if we restrict ourselves to discussing console titles, there have been side-scrollers, arcade rail shooters, fighting games, first-person shooters, space-flight sims, and even a kart racer or two in there. It fixes fixes quite a few issues, bugs and adds a few new features to the game. If you keep his secret, you earn Light side points.). Keep in mind that one of your three companions will have to be sent back to your hideout; since you have a soldier, a scoundrel, and a scout, you may want to choose whichever one overlaps with your class to be given a time-out. Head back out to the north beach and talk to warleader Garn, who's standing by the water; he'll speak to you of invisible warriors who have killed his men, and you'll pick up the Invisible Mandalorians side quest. Only scoundrels can use the sneak attack feat, and indeed get a new rank in it for free at every other level-up; it corresponds roughly to the backstab attack of a thief character in traditional Dungeons & Dragons. Mission fills out KOTOR's video-game quota for annoyingly-voiced teenage girls. It will be garbled at first, but if you talk to it, then insert your datapad, then talk to it again, you'll get an interface in galactic basic. Proudly created with Wix.com. There are quite a few upgradeable items scattered throughout the game world; these will almost always wind up being better than stock items of the same type. You'll receive a krayt dragon pearl for your troubles; use it in a lightsaber to get +2 damage and +3 attack. Even Sith troopers usually resort to melee combat when they're closed in upon. Explore the area thoroughly, destroying the war droids that populate the estate, and you should eventually find Rahasia's room, as well as a room that's marked out as a holding cell on your map. You'll meet Jon in the courtyard of the Jedi Academy. He has a fairly decent attack bonus (+16 base), but if you can get your defense up to around 30, he'll still have a hard time getting through. A level one soldier / level eight guardian, on the other hand, will have 90 vitality, 72 Force points, five feats, nine Force powers, and, again, somewhere around 12 skill points allocated. Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). If you're heading down the path of iniquity, you can brush him off right now; otherwise, talk to him to learn of communication problems with the Tuskans that may be solved by a special droid available elsewhere in town. If you persist in your attempts to turn Bastila, she'll eventually run off to her ship and escape to the Star Forge. Bribe (for 500 credits) or persuade Corrun Falt to reveal the tech guy, Opo Chano, in charge of looking after the droid. So I'm just sprinting around the city doing evil deeds and looking for what to do. After all of the troopers go down, search the body of the red trooper for a prototype vibroblade, then head through the door to finally meet up with Carth. In other words, a soldier can try to be stealthy and evade a confrontation with an enemy, but will usually be better off just fighting his or her way through the encounter. Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. Tell him that Chodo sent you to take a shuttle down to the planet and hell let you through. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. These are, for Light side characters, called 'Star Forge Robes,' and for Dark side characters, 'Darth Revan's Robes.' 4) Information Console The console is located just outside the Cantina. Begin searching the area. Enter the shuttle and enjoy the cut-scene as you fly down to Telos. Gadon knows where Bastila is, and is willing to help you find her, but first, you must help him out by finding an accelerator for a swoop bike that was stolen by the Vulkars. Talk to Bolook and tell him that it was Handon's blood, because he is holding his side. B-4D4 was a protocol droid working for Czerka Corporation and a secretary of Jana Lorso, the Czerka representative on Citadel Station. I even kind of like playing in Windowed mode because I can see my facebook messages and things! Players who intend to become Light Jedis would do well to keep in mind that the cure and heal Force powers essentially replicate the effects of medpacs, and have the bonus of being reusable, since your Force gauge will gradually replenish itself over time. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents. If you did bring it, just walk up to one of the bantha on the high plains to start it walking towards the cave. The game does, if you're curious, have different endings for Light side and Dark side characters (how could it not? Once he's incapacitated, gang up on him and take him down hard. If you talk to the Sith that's of the opposite sex of your character, you can get invited back to a party that they're throwing later that night. If you do manage to survive Taris with a low-level character, however, your super-Jedi will make for a very fun playing experience, and will make your character more versatile in his or her use of Force powers as the game goes on. Most of the time he served as a greeter for visitors of the Czerka office, but also had access to the corporate computer mainframe. (Note that if you don't want to fight, you can either hack into the computer terminal near the armory and overload the power conduit in this room, or let Mission plant a bunch of mines outside the door before you enter, then let the soldiers blow themselves up after the fight starts. The first involves a group of acolytes attempting to gain access to the Sith Academy--you'll be asked to choose whether their instructor, one Shaardan, should let them live or die. Star Wars Knights of the Old Republic II: The Sith Lords, Pillars of Eternity: Lords of the Eastern Reach. The body contains a slaver contract--Rorworr was apparently one of the Czerka agents responsible for acquisitioning slave labor--as well as a spent bolt casing from a Wookiee bowcaster. For a reasonable person without prejudice, a future of industrial development and the exploitation of an already ruined planet is not a bad thing at all. If you want prestige, and a Dark side penalty, inject the Mandalorian with two small doses of truth serum, then one of the biggest doses, and only then ask him about the weapons. Good hackers will able to repeatedly perform this action for very few spikes; T3-M4 is a good choice for this task, obviously, and if you can get his computer use skill up above 36 or so, you can repeatedly perform the action for free. If you are less interested in skills and more interested in combat efficiency, though, you're probably going to want to take both Jolee and Juhani along with you; Juhani is more powerful in combat than Bastila, while Jolee is able to use more Force powers (while not lagging too far behind in lightsaber skills). Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. The Tuskans will attack, but don't let Komad's fearmongering affect you; they're just Tuskans with blasters. When he runs out of Force points, he'll activate a life support kit; this is when you know you're almost through with him. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. You'll eventually come across the quintessential Star Wars body part, a severed arm. Not that harm is something the Republic necessarily seems to wish to avoid, here. It is also possible to kill him after threatening him. One of your characters has no attack bonus, while the other character has an attack bonus of +10. Use ion rifles and ion grenades to take them out, then free the pilot using the control panel. If, on the other hand, you've already found the serum, you can give him a dose to gain some Light side points. Unfortunately, they progress in feats more slowly than do soldiers or scouts. After speaking to Helena, you can pick up a quest that involves finding Bastila's father's body, somewhere in the desert, inside the krayt dragon lair that coincidentally contains Tatooine's Star Map. Enter Star Wars: Knights of the Old Republic, an epic new Xbox-exclusive (for now) RPG from BioWare, creators of such RPG masterpieces as Baldur's Gate and Neverwinter Nights, and LucasArts. You'll need to find what info you can when you break into the Sith base during the main part of the quest. Proceeding south from Elise, you'll run into a few of the previously mentioned Kath hounds. This works on a surprisingly high number of locked doors and containers, but keep in mind that many of these bashable items have a very high damage resistance, meaning that it might take you a very long time to open them without the security skill. C8-42 is found in the Sandral grounds, attempting to commit suicide by goading a group of Kath hounds into attacking. These skills are purchased with skill points at a one-to-one ratio. Scoundrels are the most skillful of the KOTOR classes, with scouts coming close behind, while soldiers, rarely the smartest people in the galaxy, lag far behind. It has 24 defense, which will make it quite difficult for your characters to actually hit it, and deals quite a bit of damage. Should you decide to take him up on the offer, a 'mysterious box' will be placed in the cargo hold of the Ebon Hawk. Awareness allows all of the classes in the game a chance to spot mines that are in your path or that exist as part of a trap on a door or chest, or expose an enemy that has entered stealth mode. Once you gain 10 levels or so, and gain bonuses to your strength through implants or other items, you will stand a much better chance of incapacitating opponents. He who joyfully marches to music in rank and file has already earned my contempt. I admit that I'm about as useful as a kitten at these kinds of things. The hale and hearty soldiers of the Republic benefit most from a healthy constitution, seeing as how it simply increases the amount of vitality you gain after each level-up. Speak with Chodo and hell give you a key to Batonos apartment in Residential 082 East #7 on the map. Light side Solution: Return to Kebla Yurt's shop in the Upper City (it's easiest to just warp back to your apartment first) and buy a permacrete detonator. The term refers to the process of using a beefed-up character with high defense and/or vitality to engage your enemies in point-blank combat, while your weaker characters sit behind the lines and take potshots at your foes. The reason for this is that no matter what your time is, another racer will usually beat it after the first run, forcing you to race again; if you have a great first run, you might not be able to beat your own score, let alone the one set by your competitor. This applies to each individual attack, and works against any form of damage, not just physical. Your characters are much better off when coordinating their attacks on a single powerful foe than by splitting up and attacking whomever the computer chooses for them to fight. Now, continue your sweep of the compound until you find one of the security panels. Repairing droids can be amusing every once in a while, but the occasions where they accomplish what your party alone could not are, well, non-existent, at least in this game. With a decent energy shield, the only way Bastila will be able to damage you will be with her shock attack, and while this hurts, it's nothing a heal or life support pack can't overcome. The Taris race is deliberately easy, and quite difficult to lose, especially since you have multiple heats to attempt to get the best score. More attacks is a surefire way of increasing the rate that you deal out damage, and the attack penalty at the second and third ranks is negligible, as is the defense penalty. thinking only of your own interests and seeking to maximize your own protection while disregarding that of others. If all goes well, the teammates of your runner character will follow closely, ignoring the enemies, and your party can stand by the sealed door and fight off the enemies together. Be sure to talk to the guard before going through the elevator for a tidy experience bonus. If, on the other hand, you visit the priest clan and ally yourself with them before heading to the north beach, then the warrior clan here will automatically go hostile to you when you enter this area. If you've set up Bastila properly, she can take out any one of the Jedi in just a couple of rounds, assuming she's doing three or four attacks per round (with master flurry and one of the higher two ranks of speed); with your PC in there swinging away as well, you should be able to take out all three of the masters before they have a chance to kill any of your party members. This will become quite important when battling the Dark Jedi later on in the game, since they will quite often resort to these kinds of attacks when using the Force powers. Once all of the enemies are dead, you'll obtain Bacca's Blade, which is arguably the best non-lightsaber melee weapon in the game. "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. However, Moza was unsure if it was wise to let him go, as he was now programmed to lie, a trait not expected in droids, thereby causing much trouble. You'll encounter a wounded and infected Republic soldier near the pod; if you don't have the Rakghoul serum, he'll change almost immediately. Grab what you can from Davik's body, board the Ebon Hawk, and leave this hellhole behind. When you calm the pair down, you'll finally learn a bit about what the hell has been happening down here. The tarentatek has a lot of health, but luckily doesn't deal much damage; you shouldn't have a very difficult time defeating it. The Rakghoul serum is found on the body of a Sith soldier in the Under City, to the east of the settlement there. Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. It's something of an alternative to the Two-weapon proficiency, but instead of reducing penalties, dueling simply takes a good thing and makes it better. I think it's mentioned in one of the conversations along the way. Why? 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