Going first or early in the turn order is valuable as acting before enemies can allow you to kill or debuff them before they get to act. 2Handers: Good AP synergy with RotateSince 2Hander swings cost 6 AP and Rotation costs 3, they synergize well. Bags saves FatigueBags does spare FAT for carrying items besides two-handed weapons and this can add up to a meaningful amount of FAT. HH is great on these weapons. Just because you got a famed Spear with +13% headshot chance doesnt mean HH is good on it. Theyve got curved swords Curved. If you dont care to Stun or care about FAT then you can skip Mastery here. mega thinks he can go around being so nice to everyone, little can't go one day without sending some dumbass heart emoji Mega#4361 THIS MF I HATE HIM Against Heavy Crossbows Brow offers a decent chunk of survivability and very good injury avoidance. People say that since you slowly gain stats in Veteran levels that Gifted must be bad, but if thats the argument then all of the other perks Ive compared Gifted to must also be bad right? Getting a Mace bro near her and using Adrenaline can be a great way to try and get a Stun in which can potentially win the fight. With Fearsome, you can translate that pumped RES into some offensive debuff pressure on your foes. You will want weapons that are capable of dealing injuries though as low tier spears/swords are not going to be dealing injuries to get your Executioner online. Three, battles tend to be small and evenly matched, so a Taunt user controlling one or two enemies can give your team a good advantage. Brow helps more than usual against these enemies. . Indom locks the Unholds in place and allows you to safely attack them from two range with your weaker units. Injury resistance has increased massively. Dont answer to twinkle toes, its not manly!. Furthermore, enemies like to focus on bros with low HP, so your injured and dying 9L bro is going to take a lot of aggro and likely die. It also works great against Unholds, as Double Gripped it reliably injures unarmored Frost Unholds (600 HP). This is because from the defenders perspective, the Polearm unit is not adjacent to him, and therefore not factored into the surrounding formula even though he is the one attacking. Acid should never even hit you because you shouldnt be fighting Lindwurms in melee. Riposte no longer has a -10% accuracy penalty. LW can help you skimp on Skill for more defensive/Resolve investment, but doesnt that defeat the purpose of using LW on the archer to begin with? For example, you start the turn with the Banner out, QH to Hook/Whip/Net, do the thing (4 or 5 AP), and then use the remaining 4 or 5 AP to bring the Banner back out allowing you to maintain the Banner buff that you want to have while also having the ability to use other weapons/items. Early game: Keep good bros aliveRotation is excellent in the early game when you have a bunch of weak and fragile scrubs that cant take more than a few hits. Misconception Bullseye makes it safe to shoot past my brothersCalling this a common misconception is an exaggeration, but I have seen people say things like Bullseye makes it less risky to hit your own guys as a defense for it. Provides 10 RDF at minimum. Check thiswiki page to know more about damage calculation. Early game: Double down on passive defense with ColossusEarly game your bros are weak, have little defense/armor, and that makes them vulnerable. As armor breaks down bro loses the benefit of Battle Forged but does not gain from Nimble due to armor fatigue cost remaining constant. Gifted and Lone Wolf are the only perks in the game that raise both your accuracy and your defense. It doesnt have to be something you activate every turn for it to be good, and activating every turn will be too expensive to sustain for long. An Indom user locks down Unholds and Warriors, keeping your vulnerable backliners safe from annoying Throwing and Pushing skills, which makes these battles much easier. This can add up to a fair chunk of FAT if you are carrying multiple 2Handers for example. So a nimble 109 fat bro is minimally viable, but forged will need at last 137, or 150+ without Brawny. Unlocks the Rotation skill which allows two characters to switch places while ignoring zone of control as long as neither character is stunned, rooted or otherwise disabled. Finally, battles are usually small and short so Dodge getting weaker over the battle isnt really a problem because battles end quickly. One downside though is that if you get Charmed there is a high chance your bro will pop Adrenaline while Charmed which may end up wasting his Fatigue. +5 MSK isnt overly impressive compared to other perks, but +10 or better is goodBackstabbers biggest competition is going to be FA and Gifted where of the three, Backstabber offers the most accuracy. Related Perks Fast Adaptation, Gifted, Backstabber, Lone Wolf. (To uninstall just remove the zip file from the data . Mind is an auto-pick here. Therefore, it is entirely possible to maintain near full Dodge value through an entire fight. You should never be counting on veteran levels to matter on your builds. Your build will play a big role into how useful Mastery is for you. Built this guy for fun, it's in no way a serious or optimal build at all. Relentless is in a way the opposite of Dodge in this case. Using Colossus on top would still be good, just pointing out this interaction as Colossus is a good pick on Forge, so by extension if Nimble can be better then it is also a good pick. Misconception the character armor got destroyed in a couple of hits so Nimble is badNo. Nimble wants as much HP as possible because it is a multiplicative boost to a brothers overall staying power based on their HP stat, and Colossus is a multiplicative boost to a bros HP stat. Blazing Deserts also buffed Ambushers Boondock Bows. Fighting SpearFighting Spear is a weak option for Duelist given the low damage. You are much more resistant to injuries with 80-90+ HP than with 60 HP. Misconception Indom is dependent on Recover to be goodNo. Press question mark to learn the rest of the keyboard shortcuts. Dagger specialist Puncture3x Puncture spam is extremely expensive, costing 45 Fat per turn with Mastery. Adrenaline: Set up a 2-turn IndomAlthough the cycle is dead, with heavy armor, you can Adrenaline, start the turn with Indom, wait (to slow you down next turn), and then your Indom will persist all of this turn and most/all of the next turn as well as you should go near last. Incidentally, surrounding an isolated enemy will try his Resolve harder. Lets find the mean hits to die of a character with 80 HP and 300/300 base armor (no attachment) against a Goblin Ambusher (Ambusher) using a Reinforced Boondock Bow, an Honor Guard (Guard) using an Ancient Bladed Pike, and against a Barbarian Chosen (Chosen) using a Two-Handed Spiked Mace. This logic also applies with the Handgonne. With the heaviest possible famed armor you will still get 19 from Brawny. Generally speaking, hand/arm/shoulder injuries are the good ones, as they tend to reduce Skill or damage. Misconception HP is unnecessary for heavy armored characters with ForgeNo. While sandbox calculator tests cant fully capture the true dynamic nature of the game, they can still help us evaluate perks and answer questions such as: How much does Nimble, Forge, Brow, Indomitable really improve the toughness of a character? How much does Crossbow Mastery, Head Hunter, Duelist, increase damage? In this regard, Anticipation suffers terribly from a win-more problem. Because Forge value updates with current armor durability, very heavy armors that can maintain a high value even after being damaged benefit more. 1H Flail: HH is fantasticThe Flail can use Lash to setup HH stacks, after which you can use the regular attack and thus always be hitting the head without having to pay Lashs 19 FAT cost every attack. Subsequent changes will be detailed in the History section at the bottom of the guide. The Smoke Bomb in particular is great, essentially giving any QH user access to a Footwork at the cost of a bag slot. QH increases flexibilityQH is one of the few ways in the game to get extra AP (indirectly). Bags eliminates this cost (except for two-handed weapons) INI scales with current FAT, so the reduced FAT cost increases INI. Another upside is that your entire team enjoys this benefit. Rotation is more useful and reliable if your backline is capable of taking some heat. ( Swordmaster Teaches) May learn from a hedge knight for +1-4 . Dodge can admittedly help you avoid some opening shots by enemy range units, but usually enemy range units will target your frontliners instead. Focusing too much on famed armor is a bit of a min-max mindset, as there is no guarantee you will find a lot of famed armor or that it will roll particularly well or that you will find it early. Chosen. +10 Backstabber is pretty good, but +5 Backstabber is pretty easily worse than Gifted. Our Nimble bro is ~2.3x more durable and even beating the Forge brother here. Colossus into Gifted is a good opening that can help you if you struggle in the early game. Be thankful that they dont have Executioner. You might say who cares, I want the Fatigue anyway and thats fine, but if you are trying to decide between Brawny and a different stat boosting perk then you may want to consider that Brawny gets weaker with Famed armor. 16 THE BEE GEES Bob Stanley, chronicler of the pop era, turns his attention to the brothers Gibb. Anyone who gives you the answer "high HP is nimble, high fatigue is BF" doesn't understand the game. FA value scales with the number of attacksFA tends to work better on weapons that can attack multiple times per turn or with AoE as this allows you to immediately follow a miss with a boosted chance to land your second hit. My name is Inigo Montoya. Your team doesnt have to be perfect or built specifically to win legendary fights. How useful does depend on where your bro is in your formation. However, Swords have a lower FAT cost than the above options and a bonus +10% accuracy. This also applies to the additional defense bonus of the Shieldwall skill. In the early game imo 80+% of your units should go Nimble. Early game: High return on durabilityIn the early game when your armor/hp are low, 9L actually offers the greatest durability boost of the row one perks. My point here is that that there are quite a few perks that deal in raw stats and Gifted is usually competitive with them. Many attacks from dangerous enemies such as Chosen, Unholds, Lindwurms, Two-Handers, Crossbowmen can pierce through armor. Brute does however lower your skill, and that can be a good point in favor of Flail. Barbarians: Protect against high damage ChosenBarbarians field a lot of dangerous 2Handers that pose a huge threat to most bros not using Indom, especially Forge bros. 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